O fato sobre The First Berserker: Khazan Que ninguém está sugerindo
A clara inspiração para isso foi Nioh, qual identicamente conjuntamente utiliza um sistema natural semelhante, contudo isso tira um pouco do charme do 1 Souls e a graça de explorar um mundo interconectado e parecer caminhos natural escondidos entre as áreas.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
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O game reinventa elementos centrais do universo por Dungeon & Fighter com uma Feitio ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Isso porque, apesar de deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento por estamina e ambientes usando Porreiro design e atalhos interessantes, eles não trazem Praticamente as ferramentas de que ajudam a lançar personalidade ao game.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Acompanho anime desde criancinha e é 1 sonho realizado trabalhar usando duas DE superiores paixões da minha vida.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores usando padrões por ataque, fraquezas e habilidades variados. Essas batalhas exigem de The First Berserker: Khazan que este jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, 1 timing preciso e uma compreensãeste profunda do sistema do combate.
Embora desafiador de modo a jogadores hardcore, ESTES dois níveis por dificuldade e a variedade de mecânicas do combate e habilidades tornam este jogo atingível de modo a jogadores de todos os níveis.
Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.